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NPC Generator

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Advanced [show]


Zaffrab Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Butcher, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Mortician. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wishes to resurrect an old love

Flaws: Ugly, Disease. Bonds: Poor, In love, Nature, Job. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Zaffrab Dunben, Male Gnome Ranger 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Hupe Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case, and he perpetually has his flail ready. His long red hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Hupe's homeland. Hupe decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Insane, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Hupe Hilltopple, Male Halfling Warrior 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Nirgel Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his white hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Nirgel will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nirgel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Extrovert, Joker. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Nirgel Integrity, Male Tiefling Monk 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his mace. He has done his best to style his brown hair to look like a famous performer. His fierce gray eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend

Flaws: Cynical, Fearful. Bonds: Military, Adventurer. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Bucklal Warmwater, Male Halfling Druid 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Just what you see.


Social Check DCs


Ugarth Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears light armors faded through time and improper care. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant brown.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Bonds: Religious, Enemies, Mentor. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Ugarth Dayton, Male Half-Orc Warlock 5
Medium (6'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp. Zircon (40 gp). Chrysoberyl (130 gp).


Social Check DCs

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