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NPC Generator

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Advanced [show]


Nazû Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted from career to career and currently works as a Marshal.

Motivation: He is unsatisfied with his job; and he feels kind of lost in life

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Nazû Snape, Male Half-Orc Adept 5
Medium (6'7") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)13 (+1) 11 (+0)6 (-2)
Skills Medicine +3, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. Silver comb with moonstones (100 gp). 1 Breastplate.


Social Check DCs


Krimmon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large silver tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Krimmon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Krimmon and his spouse have recently divorced.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Krimmon Greenbottle, Male Halfling Warrior 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 12 (+1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Celestial, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1500 gp). Old masterpiece painting (1500 gp).


Social Check DCs


Umpen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He tends to wear a large white jacket, and his gloved hand is found clutching a club. His hair is long and silver with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Flaws: Mundane. Bonds: Criminal record, Slave, Attractive. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Umpen Munggen, Male Gnome Ranger 6
Small (3'4") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Aquamarine (200 gp).


Social Check DCs


Marbas Generous, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Navigator does. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His Stetson hat is riddled with cuts and holes. His white eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Marbas was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Marbas Generous, Male Tiefling Bard 2
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 17 (+3)15 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 350 gp. Rhodochrosite (7 gp). White pearl (130 gp). Freshwater pearl (7 gp). 1 Masterwork Common Melee.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is golden, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Morkral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Attractive, Criminal record, Slave, Military. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Morkral Battlehammer, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Nature +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs

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