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Advanced [show]


Qualen Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his brown robe and has his bow always slung over his shoulder. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.

History: He was born in the north, but his parents moved at a very young age to the south. A freak accident while working with his Adventurer father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Immigrant. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Qualen Nucklestamp, Male Gnome Barbarian 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Religion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Gilbert Denholm, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fisher does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Fisher and found it very stressful. He has worked as a Fisher like his father before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Gilbert Denholm, Male Human Paladin 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp. 4 Thunderstones.


Social Check DCs


Hûra Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a black suit, tan shirt, and grey tie. He has styled his red hair well, parting it to the left. His eyes are brown and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Hûra studied abroad. He was taken from his home at a very young age. He has achieved small success as a Shoemaker.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Hûra Bradley, Male Half-Orc Rogue 1
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)7 (-2) 13 (+1)13 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Merihim Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Glassblower does. His white hair is still thick. His black eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Navigator, who enjoyed hunting, Merihim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the large cave and found the beat up flail and armor he uses now. He became a Glassblower soon after.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Disease. Bonds: Job, In love, Nature. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Merihim Sympathy, Male Tiefling Commoner 9
Medium (5'1") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +6, History +6
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6

Possessions: 800 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Sapphire pendant on gold chain (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Care, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears pastel painted combat armor at almost all times, and sports empty pouches on his belt. His brown hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. In his 13th year, his parents were killed by a orcs raid, leaving Melech alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Revenge; and wants to raise his children well

Ideals: Gifted, Fighting. Bonds: Enemies, Family. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Melech Care, Male Tiefling Monk 10
Medium (5'0") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills History +5, Performance +7
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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