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Advanced [show]


Norkruuth Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His green crest is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a sage and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature, Family. Occupation: Sage

Voice: Stutters

Attributes [hide]

Norkruuth Beryntolthropal, Male Dragonborn Druid 17
Medium (6'5") Dragonborn, Chaotic Evil (CR 17)
Armor Class 10
Hit Points 145 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 17 (+3)14 (+2) 18 (+4)14 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day18655554432

Possessions: 12000 gp. Citrine (70 gp). Onyx (70 gp). Onyx (70 gp). Jet (40 gp). Black pearl (200 gp). Eye agate (8 gp). Chrysoberyl (40 gp). Deep green spinel (40 gp). Citrine (70 gp). Smoky quartz (70 gp). Moss agate (8 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Black pearl (200 gp). Zircon (70 gp). Deep green spinel (40 gp). Hematite (8 gp). Azurite (8 gp). Alexandrite (200 gp). Lapis lazuli (8 gp). Jet (40 gp). Blue-white diamond (2000 gp). Jade (40 gp). Freshwater pearl (8 gp). Golden pearl (40 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Art Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black armored body suit, with a simple blue line shooting up and back down. His fur is orange and curly. His fierce hazel eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Art was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Art's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Opinionated, Logical. Flaws: Ugly, Antagonistic. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Art Of Clay, Male Tabaxi Warrior 6
Medium (6'5") Tabaxi, Lawful Good (CR 6)
Armor Class 14
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. Tiger eye turquoise (14 gp). Alexandrite (1500 gp). Deep green spinel (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naeris Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His brown hair is knotted and matted. His eyes are hazel and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal singing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist, Artistic. Flaws: Ugly, Depressed, Disease. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Naeris Hanali, Male Elf Expert 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)17 (+3) 12 (+1)18 (+4)
Skills Athletics +3, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 30 gp.


Social Check DCs


John Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His red hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and retire the richest man in the west

Ideals: Entrepeneur, Professionalism. Bonds: Immigrant, Attractive, Military. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

John Gracey, Male Half-Elf Adept 10
Medium (5'10") Half-Elf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 15 (+2)15 (+2)
Skills Investigation +7, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 100 pp. A necklace of small pink pearls (3000 gp). Gold music box (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormog Preston, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his blonde hair down. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west, but his parents moved at a very young age to the east. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Mormog Preston, Male Half-Orc Barbarian 7
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 85 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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