Osco Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He keeps his white hair in a pixie cut. His violet eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. He worked as a nervous Navigator and found it very stressful. He has achieved small success as a Navigator.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Optimist. Flaws: Fearful, Mundane. Bonds: Job, Enemies. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 71 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc, Elven, Aquan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 8000 gp. Rose (70 gp). Amber (90 gp). Black opal (800 gp). Zircon (70 gp). Eye agate (15 gp). Rock crystal (70 gp). Hematite (15 gp). Banded agate (15 gp). Moonstone (70 gp). Deep green spinel (90 gp). Coral (90 gp). Alexandrite (300 gp). Lapis lazuli (15 gp). Jade (90 gp). Tourmaline (90 gp). Moss agate (15 gp). Alexandrite (300 gp). Freshwater pearl (15 gp). Blue star sapphire (800 gp). Aquamarine (300 gp). Moonstone (70 gp). Chrysoberyl (90 gp). Zircon (70 gp). Golden pearl (90 gp).
Euron Verity, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered monstrous two handed axe and tarnished hand crossbow as well. His black hair is unkempt and raggedy. His white eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Euron reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting. Flaws: Ugly, Mundane, Hedonist. Bonds: Poor, Military. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. Smoky quartz (30 gp). Iolite (30 gp). Aquamarine (900 gp).
Sammal Doom, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, blue cloak. He has dyed his greying blue hair a little too much giving a sharp blue color. He has a tattooed face.
Personality: Sammal is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: Sold as a small child to a slaver, Sammal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Sammal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Logical. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 69 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
Possessions: 12000 sp. Lapis lazuli (12 gp). Moss agate (12 gp). Chalcedony (30 gp).
Ûkshak Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his glaive. He is an epitome of beauty. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ûkshak lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duergath Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Duergath was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Family, Job, Adventurer, Guardian. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Tourmaline (80 gp).
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