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Advanced [show]


Andram Faith, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean grey cloak covering his clean studded leather and is in decent physical shape. His wide-brimmed hat is riddled with cuts and holes. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. A few years later when the east was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Andram Faith, Male Tiefling Wizard 1
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Foxilon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Architect business at a young age. He worked as a nervous Architect and found it very stressful. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is content; and wants to open a new tavern

Ideals: Opinionated, Professionalism. Flaws: Ugly, Mundane. Bonds: Job, Has a crush. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Foxilon Tealeaf, Male Halfling Expert 16
Small (3'2") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 72 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)14 (+2) 18 (+4)12 (+1)
Skills Investigation +7, Perception +9
Senses Passive Perception 19
Languages Common, Halfling, Giant, Terran
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1

Possessions: 7000 gp. Rich purple corundum (600 gp). Red-brown spinel (80 gp). Citrine (30 gp). Amber (80 gp). Tourmaline (80 gp). Citrine (30 gp). Pink pearl (80 gp). Rock crystal (30 gp). Jet (80 gp). Bloodstone (30 gp). Hematite (16 gp). Eye agate (16 gp). Moss agate (16 gp). Star rose quartz (30 gp). Alexandrite (600 gp).


Social Check DCs


Nalral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair and beard is wavy and long. He has gleaming, smiling blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Glassblower business at a young age. In his 13th year, his parents were killed by a goblins raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 3 years.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: In love, Job, Enemies. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Nalral Balderk, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)16 (+3) 10 (+0)15 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Ignan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5

Possessions: Black velvet mask with numerous citrines (50 gp). 1 Banded mail.


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Soapmaker. He is portly but not overly obese. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Krimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Soapmaker, Krimmon learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Adept 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red fur to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Lone hails from a village terrorized by goblins. In his 15th year, his parents were killed by a goblins raid, leaving Lone alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Enemies. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Lone Grass, Male Tabaxi Adept 9
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +7, Animal Handling +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Cloth of gold vestments (40 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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