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NPC Generator

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Advanced [show]


Beiro Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde and curly. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Depressed, Insane. Bonds: Criminal record, Immigrant. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Beiro Tiltathana, Male Elf Adept 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Zook Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zook took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Bonds: Guardian, Has a crush, Adventurer, Nature. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Zook Horcusporcus, Male Gnome Expert 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 140 gp. Deep blue spinel (300 gp).


Social Check DCs


Thamuz Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears professional attire. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Thamuz was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Flaws: Insomniac, Depressed. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Thamuz Rise, Male Tiefling Bard 3
Medium (5'9") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 18 (+4)13 (+1)
Skills Athletics +4, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1800 sp.


Social Check DCs


Einkil Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a shortbow on his belt, and carries shortbows. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also has developed a complete distrust of the Butcher profession.

History: Einkil was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Persistence. Bonds: Criminal record, Job. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Einkil Gorunn, Male Dwarf Warrior 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. Brown-green garnet (150 gp). 7 Acid flasks.


Social Check DCs


Whurbin Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a brown and red robe with the hood down. He has a long red beard with little hanging trinkets. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: Whurbin lived on a farm with his father, near the main road leading to a nearby town. One day when Whurbin was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Whurbin was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: He wants to meet his childhood hero; and marry his brother to traveling adventurers

Ideals: Joker, Professionalism. Flaws: PTSD. Bonds: Family, Adventurer. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Whurbin Trueblood, Male Dwarf Cleric 10
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 78 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)13 (+1) 17 (+3)10 (+0)
Skills Athletics +6, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1200 gp. Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Sapphire pendant on gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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