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NPC Generator

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Advanced [show]


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and very short. His otherwise smooth face is marked with small tiny scars.

Personality: Gildmak is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gildmak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Athletic, Optimist. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Gildmak Jamjar, Male Halfling Commoner 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 6000 sp. Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish silver hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gilbert was born on a far northern desert where he grew up under the tutelage of his father, an expert Sculptor. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Bonds: Attractive, Has a crush, Immigrant, Criminal record. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Gilbert Mancilla, Male Half-Elf Wizard 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Smoky quartz (30 gp). Jasper (30 gp).


Social Check DCs


Ildrex Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy rusty crest. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive, Mentor. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Ildrex Yarjerit, Male Dragonborn Warlock 5
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Norûk Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large chestnut tufts of hair around his ears. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Norûk Bentham, Male Half-Orc Expert 17
Medium (6'5") Half-Orc, Chaotic Good (CR 17)
Armor Class 12
Hit Points 78 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Perception +6, Performance +9
Senses Passive Perception 19
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 5000 gp. Jasper (80 gp). Aquamarine (600 gp). Aquamarine (600 gp). Deep blue spinel (600 gp). Golden yellow topaz (600 gp). Citrine (80 gp). Emerald (500 gp). Rose (80 gp). Rhodochrosite (12 gp). Red-brown spinel (100 gp). Smoky quartz (80 gp). Freshwater pearl (12 gp). Peridot (80 gp). Deep green spinel (100 gp). Citrine (80 gp). Azurite (12 gp). Tourmaline (100 gp). Peridot (80 gp). Star rose quartz (80 gp). Tiger eye turquoise (12 gp). Amethyst (100 gp). Jet (100 gp). Jet (100 gp). Black pearl (600 gp). Zircon (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nuraval Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a yellow and black handkerchief worn on his left side. His auburn hair is smooth and relatively long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Addict, Shy, Ugly. Bonds: Poor, Religious, Family. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Nuraval Rumnaheim, Male Dwarf Paladin 5
Medium (4'2") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 14 (+2)6 (-2)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Tiger eye turquoise (10 gp).


Social Check DCs

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