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NPC Generator

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Advanced [show]


Arnold Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy red beard and wild red hair. His brown unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: A powerful brothel owner made him what he is. His childhood dream was to be a Fletcher, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and to be a fletcher again

Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Mentor, Job. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Arnold Tiltathana, Male Half-Elf Monk 7
Medium (5'4") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Black pearl (300 gp). Lapis lazuli (14 gp). Rhodochrosite (14 gp). Blue quartz (14 gp).


Social Check DCs


Pikar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his sai. He is tall, broad shouldered and powerfully built. His red hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Pikar Jamjar, Male Halfling Expert 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Giant, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Godfrey Bradley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His brown hair is cut short. He has gleaming, smiling brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Ideals: Joker, Professionalism. Bonds: Attractive, Poor, Nature. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Bradley, Male Human Barbarian 11
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 82 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Insight +3, Stealth +6
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2000 gp. White pearl (140 gp). Pink pearl (140 gp). Emerald (400 gp). Red spinel (140 gp). Lapis lazuli (14 gp). Blue sapphire (400 gp). Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Hupe Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man typically wears white cloth garments or leather armor. His red hair is kept up in a ponytail inside a feathered hat. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: He's attracted to the PC; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Mundane. Bonds: Religious, Family, Has a crush. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Hupe Porridgepot, Male Halfling Ranger 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 70 pp. Malachite (11 gp). Sard (80 gp). Golden yellow topaz (600 gp). Rose (80 gp).


Social Check DCs


Dimble Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Insane, Mundane, Selfish. Bonds: Rich. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Dimble Glittergem, Male Gnome Commoner 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Nature +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Undercommon, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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