Nordak Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a yellow armored body suit, with a simple green line shooting up and back down. His auburn hair is still thick. His green unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Attractive. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).
Flak Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple pastel robe with black stripes complete with hood. His golden hair is matted, messy, and big. He has gray eyes and a pastel hat with a black feather.
Personality: Flak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a brothel owner, Flak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his son
Ideals: Extrovert, Opinionated, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 12)
Armor Class 11
Hit Points 66 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +4
Possessions: 2000 gp.
Barendd Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of scythes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Barendd lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Debt. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Hubert Brady, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. He has a very tight haircut. He has several tiny emerald earrings on each ear.
Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.
History: He comes from a rich western family. He married young, but lost his spouse to goblins. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hubert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins.
Ideals: Fighting, Gifted. Flaws: Fearful, Depressed. Bonds: Rich, Enemies. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Naeris Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, green, dusty cloak. His black hair is cut short. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Naeris was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Disciplined, Joker. Flaws: Racist. Bonds: Job, Enemies. Occupation: Bowyer
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 5000 cp. Coral (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
