Travok Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.
Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.
Motivation: To get a good night's sleep; and expand his business
Flaws: Shy, Insomniac. Bonds: Has a crush, Slave, Job. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 9000 cp. 1 Masterwork Artisan’s tools.
Gerard Upton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.
History: He got into the Tailor business at a young age. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: To settle down with his crush; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Insane, Addict. Bonds: Job, Adventurer, Has a crush. Occupation: Tailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Pink pearl (60 gp).
Tarhun Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His long gold crest is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Criminal record. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 3000 sp. Black pearl (300 gp). Zircon (80 gp). Banded agate (5 gp). 1 Minor magic item.
Immeral Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear brown pants and tee shirts. With a patchy auburn beard and wild auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Athletic. Bonds: Enemies, Family, Religious, Nature. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 57 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1000 gp. Chrysoprase (20 gp). Jade (140 gp). Blue quartz (15 gp). Azurite (15 gp). Black star sapphire (500 gp). Violet garnet (200 gp). Malachite (15 gp). 1 Minor magic item. 1 Minor magic item.
Aura Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, grey cloak. His fur is short and brown. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 5 years old his parents immigrated from the west. He moved out north to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record, Job. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 320 gp. Golden yellow topaz (600 gp). 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!