Nordak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He wears a top hat to cover his moderate length blonde hair. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Nordak was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Joker. Bonds: Attractive, Poor, Immigrant. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Oppleby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze, and is pretty ugly. His red hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Jade (130 gp). Hematite (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Sapply Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Sapply is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: Sapply was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sapply fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Attractive. Occupation: Herbalist
Voice: High pitched and raspy
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Black star sapphire (700 gp). Freshwater pearl (4 gp). Peridot (40 gp).
Kellen Pingun, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large green jacket. His red hair is drawn into a tight pony tail with a card scrunchie. He has gleaming, smiling hazel eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Kellen took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his painting dream.
Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Gifted, Artistic. Bonds: Military, Enemies. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 4 Tanglefoot bags. 1 Thunderstones. 4 Tanglefoot bags. 3 Holy water.
Stannor Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His white hair is unkempt and raggedy. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fletcher father left him crippled. After a long history of fighting, Stannor and his spouse have recently divorced.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 16
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 32000 sp. Chalcedony (80 gp). Coral (140 gp). Eye agate (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
