Three In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan coat over a black low-cut shirt, and a Stetson hat upon his head. He wears his yellow fur up. This amber eyed southerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Three was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Secretive. Bonds: Religious, Family, Slave. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 gp.
Crampernap Offund, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Jeweler does. His white hair is still thick. His amber eyes peer out from beneath his broad black hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Poor, Slave. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6
Possessions: 100 gp. 1 Good lock. 1 Backpack.
Adrex Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has gold crest. His gold unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Adrex hails from a village terrorized by drow. He moved out west to avoid the crime he committed. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Disease, Impulsive. Bonds: Enemies, Criminal record. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Megged Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso. He is portly but not overly obese. His red hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the north. He found a children's book about a Half-Orc Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Impeccable. Flaws: Addict, Secretive. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Star rose quartz (70 gp).
Gilthur Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright red suits and hats. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Gilthur's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Gilthur has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Insomniac, Secretive, Disease. Bonds: Poor. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. Hematite (11 gp). 1 Masterwork Common Ranged Weapon.
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