Gardain Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Seamstress
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 44 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Minor magic item. 1 Minor magic item.
Ahrim Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his shield. He wears his dark red hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Lone Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears baggy blue pantaloons and a grey scarf. His fur is short and lavender. He has a tattooed face.
Personality: A skeptical and narcissistic man, Lone's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He has never given up on his singing dream.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 14)
Armor Class 14
Hit Points 67 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Aquan
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 5000 gp. Moonstone (30 gp). Obsidian (8 gp). Brown-green garnet (70 gp). Violet garnet (600 gp). 1 Medium magic item.
Beiro Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His deerstalker hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beiro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Religious, Immigrant, Job. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 8)
Armor Class 14
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 40 pp. Sardonyx (30 gp). Alexandrite (300 gp). Jasper (30 gp). Alexandrite (300 gp). Violet garnet (300 gp). Red-brown spinel (120 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Pratu Cason, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. His blonde hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is a very good compulsive liar and kleptomaniac.
History: He was raised by priests from a young age. Ar-Pratu was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Pratu decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 6000 sp. Jasper (40 gp).
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