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NPC Generator

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Advanced [show]


Ozyman Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears pastel trousers with black and grey striped suspenders. He wears various colorful collared shirts. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: Ozyman was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has drifted from career to career and currently works as a Barber.

Motivation: He's in love; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Selfish. Bonds: Job, Family, Immigrant, Has a crush. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Ozyman Kettlewhistle, Male Halfling Paladin 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Kite Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his lavender fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Kite's homeland. Kite decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Kite Of Ale, Male Tabaxi Wizard 4
Medium (6'0") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Spring Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black fur is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Calm and collected, he is a well trained Detective. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Detective for hire.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Military. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Spring Of Snakes, Male Tabaxi Fighter 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills History +7, Performance +6
Senses Passive Perception 12
Languages Common, Aquan, Terran, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 90 pp. Amber (160 gp). Lapis lazuli (16 gp). Deep green spinel (160 gp).


Social Check DCs


Gargax Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His rusty crest is knotted and matted. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to work out more often

Ideals: Entrepeneur, Athletic, Disciplined. Flaws: Insane. Bonds: Criminal record. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Gargax Wystongjiir, Male Dragonborn Aristocrat 7
Medium (6'7") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Violet garnet (1100 gp). Onyx (40 gp). Carnelian (40 gp). Malachite (5 gp).


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears just a green suit. With bright blonde hair and a scraggly beard. His gray unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk; and many giants want him driven away

Flaws: Disease, Antagonistic, Ugly. Bonds: Adventurer, Enemies. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Orsik Daerdahk, Male Dwarf Ranger 3
Medium (4'4") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 14 (+2)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (100 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp).


Social Check DCs

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