Halimath Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up in a very large beehive style do. His violet eyes peer out from beneath his Stetson green hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Halimath grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Stableman; and he has passion for adventuring and risk
Ideals: Fighting, Optimist. Bonds: Poor, Has a crush, Adventurer. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 12000 cp.
Crampernap Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He keeps his long golden hair kept up in a rat tail. His amber unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he's in love
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Immigrant, Has a crush. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Rurik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. He has a small bristly mustache and wavy black hair. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Ugly, Depressed. Bonds: Adventurer, Religious, Mentor. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp.
Delg Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered blue stockings, and he perpetually has his hammer ready. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. His psionic abilities were realized during a raid on his village. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting, Professionalism, Gifted. Bonds: Enemies, Nature. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 19 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 7000 cp.
Aerdeth Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with small hat. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is a Jackalwere in disguise. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Athletic. Flaws: Racist. Bonds: Enemies, Adventurer, Rich. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 95 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: Fiery yellow corundum (1200 gp). Golden yellow topaz (600 gp). Azurite (14 gp). Rhodochrosite (14 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
