Qualen Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, black cloak. His white hair is kept up in a ponytail inside a top hat. He has several tiny amber earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Professionalism. Flaws: Mundane, Addict. Bonds: Rich, Nature, Has a crush. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 80 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Giant, Sylvan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorbundus Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a faded coat and loose pants complete with wide-brimmed hat. He has done his best to style his silver crest to look like a famous performer. His eyes are red and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fletcher like his mother before him.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Henry Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a large blue jacket. His silver hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Henry was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Opinionated, Justice. Flaws: Secretive. Bonds: Family, Adventurer. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. Black star sapphire (700 gp). Golden yellow topaz (1600 gp). Chrysoberyl (160 gp).
Koeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light pastel in addition to tight pants. His hair is short and brown. His amber eyes dart from person to person.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is afraid of women and trembles around them
History: Koeth was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of specialists.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his absent father
Flaws: Racist, Shy, Secretive. Bonds: Family, Enemies. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
Immeral Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to cover his moderate length golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich northern family. Immeral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur, Philantrophist. Bonds: Rich, Attractive, Religious. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: Hematite (14 gp). Violet garnet (200 gp). Blue quartz (14 gp). 1 Everburning torch. 2 Smokesticks.
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