Shifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a yellow scarf. His white fur is matted, messy, and big. This amber eyed westerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: His religion dominates his actions; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Religious, Rich. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 70 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1400 gp.
Heward Westbrook, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is kept up in a ponytail inside a feathered hat. He has brown eyes and a pastel hat with a tan feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Logical. Flaws: Mundane, Impulsive, Insane. Bonds: Attractive. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 200 sp. Deep blue spinel (200 gp).
Kellen Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His long chestnut hair is drawn into a two foot long braid. His eyes are amber and beady.
Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Addict. Bonds: Mentor, Adventurer. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 35 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1100 gp. Citrine (80 gp). Blue star sapphire (1500 gp). Smoky quartz (80 gp). Moonstone (80 gp). Coral (130 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Hematite (10 gp). Blue quartz (10 gp).
Pirithin Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His chestnut hair, when down, is lengthy. His brown eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pirithin is combative with any and all who dare try his patience in the slightest.
History: He was raised by priests from a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Joker, Justice. Bonds: Rich, Religious, Mentor. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Bloodstone (60 gp). Chrysoberyl (130 gp). Fiery yellow corundum (1200 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.
Habor Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. He has wavy white hair. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Family. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 8000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item.
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