Krakhorn Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is braided into rings. His eyes are violet and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Adventurer, Enemies. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 60 gp. Silver comb with moonstones (300 gp). 1 Masterwork Common Melee.
Zedaar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He is portly but not overly obese. His crest is white and curly. His red eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Zedaar will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zedaar took refuge in the ruined castle and found the beat up club and armor he uses now. He inherited the family business which he has now maintained for 15 years.
Motivation: Wants his loneliness to end; and regain custody of his son
Ideals: Extrovert. Bonds: Family, Nature, Job, Has a crush. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 14)
Armor Class 15
Hit Points 131 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Infernal
Attacks Melee +7 / 4d6+2, Ranged +10 / 4d6+5, Grapple +5
Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Black velvet mask with numerous citrines (40 gp). A delicate brass dragon egg (50 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Sapphire pendant on gold chain (1600 gp). Embroidered and bejeweled glove (4000 gp). Brass mug with jade inlays (400 gp). A silver and pearl hairclip (50 gp). A silver and pearl hairclip (50 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.
Berrian Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His auburn hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Berrian hails from a village terrorized by drow. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A rival would like him out of the picture; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Criminal record, Enemies. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 50 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Eye agate (7 gp).
Fax Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He is typically in his Knight uniform. He keeps his scarlet crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Fax hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He works hard and plays hard.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Dilettante, but he was a colossal failure. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Hedonist. Bonds: Job, Religious. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Sapphire pendant on gold chain (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Buckler.
Kairon Deft, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His hair is blue and very short. His gold eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Joker. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!