Veit Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a green coat over a grey low-cut shirt, and a broad hat upon his head. He carries a battered warhammer and tarnished flail as well. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting. Flaws: Addict, Lazy, Disease. Bonds: Attractive. Occupation: Soapmaker
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 106 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 400 pp. Jet (50 gp). Sard (50 gp). Deep green spinel (50 gp). Moonstone (50 gp). Eye agate (14 gp). Jasper (50 gp). Amber (50 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.
Roondar Offund, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He is physically well-built. He has no hair. He has gleaming, smiling gray eyes.
Personality: Overbrimming with self-confidence, Roondar isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He would rather hide behind his crafts than deal with other people.
History: Roondar hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his music dream.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 30 pp. Hematite (9 gp). Deep blue spinel (1200 gp). Rhodochrosite (9 gp). Golden yellow topaz (1200 gp).
Senteq Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear brown clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His hair is short and red. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. Senteq was born on a far western forest where he grew up under the tutelage of his father, an expert Adventurer. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs
Flaws: Impulsive, Addict. Bonds: Immigrant, Adventurer, Religious. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Cory Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'3" eastern man, he wears a green feathered hat and green clothes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in a small mountains village. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.
Motivation: He feels that his past leaves him morally obligated to help; and wishes to resurrect an old love
Ideals: Philantrophist, Optimist. Bonds: Nature, Criminal record, In love. Occupation: Bellfounder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Black pearl (200 gp). Tiger eye turquoise (13 gp). Blue star sapphire (1100 gp). Pink pearl (60 gp).
Bidreked Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His rusty crest is still thick. His fierce gold eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Disciplined. Flaws: PTSD. Bonds: Slave, Adventurer, Military. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Sylvan, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Malachite (14 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
