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NPC Generator

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Advanced [show]


Galinndan Raethran, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a red coat over a tan low-cut shirt, and a Stetson hat upon his head and is in decent physical shape. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved out west to avoid the crime he committed. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To be a Shepherd again; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Galinndan Raethran, Male Elf Commoner 4
Medium (5'1") Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)9 (-1) 16 (+3)14 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Mehen Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to hide his balding. His eyes are a pleasant red.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor, Immigrant. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Mehen Ghaallixirn, Male Dragonborn Barbarian 12
Medium (6'8") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 88 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4

Possessions: 4000 gp.


Social Check DCs


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears baggy grey pantaloons and a green scarf. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Justice. Bonds: Immigrant, Attractive, Rich, Nature. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Lance Brandon, Male Human Barbarian 2
Medium (6'5") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp. Solid gold idol (300 gp). Solid gold idol (300 gp).


Social Check DCs


Dabbledob Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this man dresses like a well dressed Spy does. He wears his red hair down. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Opinionated, Philantrophist. Flaws: PTSD. Bonds: Job, Criminal record. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Dabbledob Musgraben, Male Gnome Druid 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 330 gp. 1 Half-Plate.


Social Check DCs


Adrik Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Actor, Adrik learned a great deal about his mother's area of expertise. A freak accident while working with his Fortune-teller mother left him crippled. During his travels, Adrik and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adrik discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adrik fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Adrik Morigak, Male Dwarf Wizard 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. 1 Simple lock.


Social Check DCs

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