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Advanced [show]


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a black suit. His long chestnut hair is drawn into a two foot long braid. His brown eyes peer out from beneath his feathered black hat.

Personality: Aggressive, abrasive, and angry, Baern embodies much of what other species detest in the Dwarves. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast island. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Shy, Insane. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Baern Aranore, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 17 (+3)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Ahrim Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg; and seeks redemption

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Military, Criminal record, Job. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Ahrim Cheer, Male Tiefling Warrior 4
Medium (5'0") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His gray fur is lengthy and is close to two feet long. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Elegant was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Elegant abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Impulsive. Bonds: Religious, Poor, Adventurer. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Elegant In the Wind, Male Tabaxi Rogue 14
Medium (5'2") Tabaxi, Chaotic Good (CR 14)
Armor Class 11
Hit Points 46 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills History +4, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 3000 gp. Jet (100 gp). Amethyst (100 gp). Fire opal (1000 gp). Violet garnet (500 gp). Blue star sapphire (1000 gp). Alexandrite (500 gp). Tiger eye turquoise (15 gp). Black opal (1000 gp). Obsidian (15 gp). Alexandrite (500 gp). Fire opal (1000 gp). Black pearl (500 gp). 1 Medium magic item.


Social Check DCs


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, and carries axes. He keeps his brown hair in a pixie cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Roofer.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Disease, Insomniac, Mundane. Bonds: Job. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Ernest Darlington, Male Human Rogue 10
Medium (5'3") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Nature +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1900 gp. Red spinel (150 gp). Pink pearl (150 gp).


Social Check DCs


Flak Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He wears yellow painted combat armor at almost all times. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Family, Mentor, Debt. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Flak Thorpe, Male Half-Orc Fighter 5
Medium (5'2") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 16 (+3)8 (-1)
Skills Performance +2, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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