Manfred Elton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length silver hair. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Carter in town.
History: Born in the north to a Carter, Manfred learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Carter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Fortune-teller again; and he is greedy
Ideals: Passionate. Flaws: PTSD. Bonds: Rich, Immigrant, Job. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Smoking Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is orange and curly. His yellow eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Smoking grew up listening to his mother's many stories. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Logical. Bonds: Enemies, Adventurer. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Bulzo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his right hand. His blonde hair is kept up in a ponytail inside a deerstalker hat. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Bulzo was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: To reunite with his absent father.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: In love, Family. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp.
Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His gray fur has been sun bleached extensively. His hazel unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2200 gp. Aquamarine (900 gp). Golden yellow topaz (900 gp). Chrysoprase (40 gp). Brown-green garnet (100 gp). Rock crystal (40 gp).
Gildmak Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, brown, dusty cloak. He has styled his auburn hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp. Lapis lazuli (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
