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NPC Generator

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Advanced [show]


Clerebold Garfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a yellow suit. His hair is black and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Bonds: Mentor, Immigrant. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Clerebold Garfield, Male Human Druid 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 4000 sp.


Social Check DCs


Hamil Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Hamil studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love.

Ideals: Justice, Extrovert, Gifted. Bonds: Rich, Slave, In love. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Hamil Bigheart, Male Halfling Ranger 7
Small (2'10") Halfling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and muscular, this western man is dressed in a clean yellow cloak covering his clean studded leather. He has no hair. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Naill Ostoroth, Male Elf Fighter 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 10 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amethyst (70 gp). Moss agate (12 gp). 1 Darkwood Shield. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.


Social Check DCs


Leaf Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black fur is braided into rings. His eyes are yellow.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Leaf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Leaf's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Fearful, Antagonistic. Bonds: Attractive. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Leaf Fang, Male Tabaxi Bard 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 67 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 19 (+4)15 (+2)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 270 pp. Eye agate (14 gp). Moonstone (70 gp). Chalcedony (70 gp). Peridot (70 gp). Black opal (1500 gp). Peridot (70 gp). Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Zook Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a flail. He is bald on top and has large red tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Courier, who enjoyed hunting, Zook was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered dancing. He struck the Carter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Rich, Job, Nature. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Zook Quillsharpener, Male Gnome Rogue 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 2 Smokesticks.


Social Check DCs

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