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Advanced [show]


Art Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, red, dusty cloak. He keeps his long black fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist, Entrepeneur. Bonds: Military, Job, Rich. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Art Hummingbird, Male Tabaxi Wizard 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp.


Social Check DCs


Astar Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He keeps his black hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Astar grew up listening to his mother's many stories. Through the years after Astar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Astar's mother didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Antagonistic, Disease. Bonds: Criminal record, Adventurer. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Astar Guile, Male Tiefling Expert 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)15 (+2) 8 (-1)19 (+4)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rangrim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in an above average manner. His brown hair is knotted and matted. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure.

Flaws: Impulsive. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Banker

Voice: German accent

Attributes [hide]

Rangrim Burrowfound, Male Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)9 (-1) 16 (+3)11 (+0)
Skills History +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 10000 cp. Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).


Social Check DCs


Carrie Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: Secretive, Depressed. Bonds: Nature, Family. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Carrie Mystralath, Male Elf Warrior 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. Alexandrite (700 gp). White pearl (60 gp).


Social Check DCs


Gorgûm Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and is well dressed, constantly wearing a black suit, tan shirt, and brown tie. He has done his best to style his white hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. Gorgûm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Entrepeneur. Flaws: Addict, Disease. Bonds: Nature. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Gorgûm Shipley, Male Half-Orc Warlock 7
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Religion +2, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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