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Great Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. He keeps his beige fur in a pixie cut. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Joker, Extrovert, Gifted. Bonds: Rich, Attractive, Family. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Great Shore, Male Tabaxi Bard 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills History +6, Medicine +4
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 4000 sp.


Social Check DCs


Karg Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His golden hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Karg was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Karg Colton, Male Half-Orc Warrior 6
Medium (6'4") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 18 (+4)7 (-2)
Skills Athletics +4, Nature +5
Senses Passive Perception 14
Languages Common, Orc, Ignan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 110 pp. Banded agate (16 gp). Red garnet (60 gp).


Social Check DCs


Mamnen Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His blue hair is lengthy and is close to two feet long. His red eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Optimist. Flaws: Selfish, Fearful. Bonds: Immigrant, Rich. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mamnen Mockery, Male Tiefling Bard 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Investigation +6, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He carries a battered whip and tarnished pickaxe as well. His white crest is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Shepherd, but he was a colossal failure. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: To be a Shepherd again.

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Enemies, Job. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Adept 3
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Glim Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a simple black robe with white stripes complete with hood. He has a hunchback. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: Born to a Courier, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Glim Shadowcloak, Male Gnome Commoner 7
Small (3'6") Gnome, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Nature +2, Stealth +5
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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