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NPC Generator

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Advanced [show]


Melech Victory, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blue hair is unkempt and raggedy. His white eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Melech grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Immigrant, Poor, Adventurer, Job. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Melech Victory, Male Tiefling Paladin 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Barakas Sage, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His deerstalker hat is riddled with cuts and holes. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: Barakas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Barakas Sage, Male Tiefling Warrior 5
Medium (6'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 400 gp.


Social Check DCs


Tethren Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his greataxe. He sports a flattop hair cut. His eyes are black and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Mason profession.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He has achieved small success as a Armorer.

Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Tethren Mystery, Male Tiefling Monk 6
Medium (5'8") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Broce Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large yellow mantle and cape that has been intricately interwoven into his black robe. His auburn hair is still thick. His amber eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Hedonist. Bonds: Immigrant, Nature. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Broce Folkor, Male Gnome Sorcerer 5
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Old masterpiece painting (1500 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item.


Social Check DCs


Darrow Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries with him a set of daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: Darrow speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a brothel owner, Darrow was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Darrow Whispermouse, Male Halfling Paladin 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp.


Social Check DCs

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