Erky Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. He carries a battered shortspear and tarnished pickaxe as well. He wears his silver hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting, Opinionated. Bonds: Rich, Attractive, Family. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 55 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: Silver comb with moonstones (500 gp).
Frug Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a robe, a symbol of his god around his neck, and a kukri on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the north, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Secretive, Ugly. Bonds: Criminal record, Immigrant. Occupation: Architect
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 23000 cp. 1 Minor magic item.
Anselm Fawcett, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair is cut close to his head. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Opinionated, Logical, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Eye agate (16 gp). Chalcedony (50 gp). Peridot (50 gp). Moss agate (16 gp). Sard (50 gp).
Zepar Still, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a pixie cut. His black eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Marry his brother to traveling adventurers; and to clean up the streets
Ideals: Athletic, Professionalism. Bonds: Adventurer, Family, Guardian. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
River Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears white leather gloves, a white jacket, and tight pants. His brown fur, when down, is lengthy. His hazel unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, River has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Disease, Shy. Bonds: Poor, Mentor. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Solid gold idol (500 gp). Old masterpiece painting (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!