Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a brown tunic with grey highlights, and long red pants that bunch up around his shoes. His skin is also unnaturally pale. His chestnut hair is greasy and uncared for. His hazel eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.
History: Nuraval lived on a farm with his father, near the main road leading to a nearby town. His psionic abilities were realized during a raid on his village. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Dwarven people; and he'd like to take his coworkers down a peg
Ideals: Joker, Gifted. Flaws: Ugly, Racist. Bonds: Family, Job. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2400 gp. Blue star sapphire (1400 gp). Deep blue spinel (1200 gp). Emerald (1400 gp). Chrysoberyl (110 gp). Coral (110 gp). Amethyst (110 gp).
Morgran Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly rapiers and whips. He has a long auburn beard with little hanging trinkets. His eyes are green.
Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Bonds: Criminal record, Adventurer, Military, Nature. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Hupe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly chestnut, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Cartwright, Hupe learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 13)
Armor Class 12
Hit Points 59 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Jeweled gold crown (2000 gp). Gold dragon comb with red garnet eye (1700 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). A delicate silver chain set with a tourmaline (90 gp). Silver comb with moonstones (900 gp). Solid gold idol (500 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damien Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of men and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To settle down with his crush; and wants to have a good time and be beloved
Ideals: Joker. Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 16
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
Possessions: 700 sp. 1 Masterwork Common Melee.
Hubert Harper, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Detective, and carries crossbows. His chestnut hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Hubert studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Insane, Shy. Bonds: Job. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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