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NPC Generator

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Advanced [show]


Pirithin Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Bonds: Attractive, Has a crush, Poor. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Pirithin Thorngage, Male Halfling Monk 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +8, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 3000 sp. White opal (900 gp). Amethyst (60 gp).


Social Check DCs


Mozfel Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His chestnut hair is cut short. This brown eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Hedonist, Selfish, Ugly, Insane. Bonds: Family. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Mozfel Bradley, Male Half-Orc Wizard 13
Medium (5'8") Half-Orc, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 29 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 17 (+3)9 (-1)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Solid gold idol (1200 gp). Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Jeweled gold crown (7000 gp). Sapphire pendant on gold chain (2000 gp). Brass mug with jade inlays (100 gp). Gold cup set with emeralds (10000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His chestnut hair is lengthy. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Orryn was born in the south. At a young age he loved to build and create. Orryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist, Persistence. Bonds: Rich, Attractive, Nature. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Orryn Daergel, Male Gnome Barbarian 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 87 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 18 (+4)10 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Halfling, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 90000 cp.


Social Check DCs


Gardain Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and chestnut with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His fierce brown eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Carpenter profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gardain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Barber and occasionally as a mercenary.

Motivation: Expand his business; and to be a carpenter again

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Gardain Daerdahk, Male Dwarf Bard 4
Medium (3'11") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Nadarr Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy blue crest. He wears a mask on his face.

Personality: He has always had a great fascination with Dragonborn culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Flaws: Racist, Fearful, Disease, Insomniac. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Nadarr Chumbyxirinnish, Male Dragonborn Aristocrat 10
Medium (6'8") Dragonborn, True Neutral (CR 10)
Armor Class 9
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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