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NPC Generator

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Advanced [show]


Dain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this man prefers to wear black clothing when he does not wear armor. He has a very tight haircut. His thin eyebrows rest above his beady green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Dain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dain's mother didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Slave. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Dain Gorunn, Male Dwarf Warlock 8
Medium (4'0") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 17 (+3)9 (-1)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 400 gp.


Social Check DCs


Galinndan Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Butcher. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long red beard with little hanging trinkets. His fierce gray eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. A gifted student he started as a Masseuse, but he got bored and became a Butcher. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and to protect his home

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Guardian. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Galinndan Brinker, Male Half-Elf Paladin 3
Medium (5'11") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. Orsik was born on a far southern forest where he grew up under the tutelage of his mother, an expert Ruler. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Immigrant, Mentor. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Orsik Bigtoe, Male Dwarf Paladin 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. Obsidian (8 gp). Golden yellow topaz (700 gp). Jasper (50 gp).


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black fur is heavily combed to the left. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Drifting liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Athletic, Impeccable, Professionalism, Gifted. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Drifting Of Claws, Male Tabaxi Monk 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Patrick Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east, but his parents moved at a very young age to the south. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Patrick Thorpe, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 pp. Brown-green garnet (110 gp).


Social Check DCs

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