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Advanced [show]


Carrie Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is renowned for his bright blue suits and hats. His long auburn hair reaches down to his waist. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Carrie Tiltathana, Male Elf Adept 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a green and white handkerchief worn on his right side. He keeps his long red fur kept up in a rat tail. He has yellow eyes and a green hat with a white feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Lone grew up listening to his father's many stories. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Lone Grass, Male Tabaxi Druid 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)16 (+3) 15 (+2)16 (+3)
Skills Acrobatics +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 200 pp. Carnelian (20 gp).


Social Check DCs


Gale Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black vest and prefers pastel and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is red and curly. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gale was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gale liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Ugly, Disease. Bonds: Slave, Poor, Nature. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Gale Shoe, Male Tabaxi Warrior 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Flask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a pastel costume with the symbols of his god on his torso. He wears a colorful flower in his lavender fur. He wears a mask on his face.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of western immigrants he idolized his father. Flask was born on a far western island where he grew up under the tutelage of his father, an expert Barkeep. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic. Bonds: Attractive, Enemies, Adventurer, Immigrant. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Flask Timber, Male Tabaxi Warrior 7
Medium (6'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 14 (+2)18 (+4)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +4

Possessions: 1100 gp. Alexandrite (1000 gp). Peridot (70 gp). Sardonyx (70 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Stannor isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and to reunite with his absent mother

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Family. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Stannor Goodearth, Male Halfling Cleric 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs

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