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Advanced [show]


Einkil Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. He has a long white beard with little hanging trinkets. His eyes are brown and beady.

Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Einkil Aranore, Male Dwarf Monk 5
Medium (4'5") Dwarf, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Edge Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan costume with the symbols of magic on his torso. He keeps his long red fur kept up in a rat tail. His fierce blue eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north to a Doctor, Edge learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now owns his own business.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Philantrophist. Bonds: Job, Family. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Edge Timber, Male Tabaxi Druid 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 90 pp.


Social Check DCs


Ekemon Sage, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his white hair up. His eyes are a pleasant black.

Personality: Calm and collected, he is a well trained Painter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast island. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic. Bonds: Job, Family, Nature, Adventurer. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Ekemon Sage, Male Tiefling Paladin 1
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)19 (+4)
Skills Deception +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp. Moss agate (10 gp).


Social Check DCs


Ur-Dag Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a longbow on his belt. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Joker, Justice. Flaws: Insomniac. Bonds: Criminal record. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Ur-Dag Clayton, Male Half-Orc Warlock 2
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 15 (+2)6 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: Just what you see.


Social Check DCs


Kipper Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and black, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Kipper was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and sabotage a competitor

Flaws: Ugly, Mundane, Addict. Bonds: Rich, Family, Job. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Kipper Fiddlefen, Male Gnome Rogue 10
Small (3'2") Gnome, Lawful Good (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +7, Medicine +6
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +6

Possessions: Peridot (80 gp). Red spinel (150 gp). Amber (150 gp). Fiery yellow corundum (400 gp). Pink pearl (150 gp). Alexandrite (700 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs

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