Zaffrab Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his white hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.
History: He was born to loving parents in a slum to the east. He has had some formal writing training, and achieved minor success. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and retire the richest man in the east
Ideals: Artistic. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 29000 sp. 4 Holy water. 2 Antitoxin. 1 Everburning torch. 4 Holy water.
Anselm Langston, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are blue.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Artistic. Flaws: Ugly, Secretive. Bonds: Slave. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 4 Tanglefoot bags.
Melech Love, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. His purple hair is slicked back into a classic pompadour. His eyes are likewise red.
Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.
History: Melech was raised in a hard working conservative environment. In his 18th year, his parents were killed by a goblins raid, leaving Melech alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Enemies, Family. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1500 gp. Blue quartz (12 gp). Alexandrite (1100 gp). Jasper (30 gp).
Uthemar Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a red costume with the symbols of the four houses of cards on his torso. He carries with him a set of ceremonial daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a brown handlebar mustache and slicked back brown hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He comes from a rich southern family. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Uthemar began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Entrepeneur. Bonds: Job, Enemies, Rich. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pallabar Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue cloak and cross-gartered green stockings. His silver hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Miner profession.
History: He got into the Merchant business at a young age. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to get laid; and expand his business
Ideals: Joker, Athletic. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 13)
Armor Class 14
Hit Points 91 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Violet garnet (400 gp). Malachite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
