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Tarhun Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amber on his left hand. His Stetson hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Tarhun Baharoosh, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 330 gp. 1 Crowbar.


Social Check DCs


Baern Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his pickaxe. He wears his white hair up in a very large beehive style do. His amber unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east to a Dyer, Baern learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and to be a baker again

Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Job. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Baern Ungart, Male Dwarf Rogue 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 78 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Performance +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 2000 gp.


Social Check DCs


Lûgdash Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. He is bald on top and has large red tufts of hair around his ears. His fierce gray eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Lûgdash grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Lûgdash Wakefield, Male Half-Orc Adept 13
Medium (6'7") Half-Orc, Neutral Good (CR 13)
Armor Class 12
Hit Points 104 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 13 (+1)9 (-1)
Skills Medicine +5, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 3000 gp. Rock crystal (20 gp). Jasper (20 gp). Freshwater pearl (12 gp). Deep blue spinel (500 gp). Emerald (1500 gp). Sardonyx (20 gp). Smoky quartz (20 gp). Chalcedony (20 gp). 1 Medium magic item.


Social Check DCs


Delg Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His head has been shaved. His hazel eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Delg embodies much of what other species detest in the Dwarves. He also is a firm believer in the manly ideal.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Delg Goblinbane, Male Dwarf Cleric 6
Medium (4'5") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a white poncho over his likewise colored trousers and shirt. His hair is purple and curly. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Merihim studied abroad. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Addict. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Merihim Light, Male Tiefling Barbarian 8
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 67 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 14 (+2)20 (+5)
Skills Deception +8, History +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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