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NPC Generator

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Advanced [show]


Alexandre Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son.

Ideals: Fighting, Persistence. Flaws: Emotional. Bonds: Family, Immigrant. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Gladstone, Male Human Barbarian 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Andram Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His dark red hair is matted, messy, and big. He has black eyes and a black hat with a red feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Andram Wisdom, Male Tiefling Commoner 8
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)20 (+5) 14 (+2)19 (+4)
Skills Performance +7, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Orc, Dwarven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Adam Walcott, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He has a small bristly mustache and wavy silver hair. His amber eyes dart from person to person.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Impeccable. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Adam Walcott, Male Human Warlock 2
Medium (6'3") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: Peridot (60 gp). Malachite (12 gp). 1 Chain shirt.


Social Check DCs


Flak Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a green coat over a grey low-cut shirt, and a Stetson hat upon his head. His white hair and beard is wavy and long. His green unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Flak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker, Justice. Flaws: Disease. Bonds: Criminal record, Religious. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Flak Huckabee, Male Half-Orc Wizard 17
Medium (6'1") Half-Orc, Lawful Evil (CR 17)
Armor Class 11
Hit Points 72 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +7, Religion +8
Senses Passive Perception 11
Languages Common, Orc, Gnome, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1700 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (1700 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Impeccable. Bonds: Rich, Attractive, Adventurer, Criminal record, Religious. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Barendd Dankil, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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