Berrian Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is red and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp. Bloodstone (50 gp).
Damakos Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He sports a flattop hair cut. His white eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Damakos lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a cook and was forced into it by his family
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Family, Rich. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: 200 gp. Alexandrite (900 gp). Star ruby (500 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a green poncho over his likewise colored trousers and shirt. He has styled his white hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Stableman business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zepar took refuge in the large cave and found the beat up axe and armor he uses now. He struck the Stableman job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Logical, Optimist. Flaws: Shy. Bonds: Job, Nature. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
Hamil High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. With bright red hair and a scraggly beard. His eyes are likewise blue.
Personality: Overbrimming with self-confidence, Hamil isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Gardener father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Fighting, Impeccable. Flaws: Shy, Disease, Insomniac. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 80 pp.
Rendar Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He wears his hair in dreadlocks. His thin eyebrows rest above his beady gray eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Rendar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. Rendar was born on a far western island where he grew up under the tutelage of his mother, an expert Baker. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and doesn't want to be a baker and was forced into it by his family
Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp. 1 Minor magic item.
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