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Advanced [show]


Zaffrab Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barrister mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Insane, Disease. Bonds: Guardian. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Zaffrab Turen, Male Gnome Aristocrat 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 16 (+3)18 (+4)
Skills Deception +6, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Beloril Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears pastel cloth garments or leather armor. He keeps his long blonde hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. His childhood dream was to be a Jeweler, but he was a colossal failure. He struck the Glassblower job and began his own company from there.

Motivation: Wants to open a new tavern; and revenge

Ideals: Persistence, Entrepeneur. Bonds: Nature, Job, Enemies. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Beloril Trueblood, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 7000 cp.


Social Check DCs


Alvyn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and is renowned for his bright grey suits and hats. His right hand appears badly burned and disfigured. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Alvyn grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. By chance he met his sister recently and the two have been together since.

Motivation: He has a crush on the local Marshal; and sabotage a competitor

Flaws: Insane. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Alvyn Fapplestamp, Male Gnome Rogue 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4

Possessions: 70 gp. Eye agate (7 gp).


Social Check DCs


Seven Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt, and carries greataxes. He keeps his yellow fur in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: Born in the west to a Carter, Seven learned a great deal about his mother's area of expertise. He has had some formal painting training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical, Artistic. Flaws: Secretive. Bonds: Job. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Seven Moon, Male Tabaxi Paladin 4
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His white hair is knotted and matted. His eyes are likewise amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. Fonkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Entrepeneur. Bonds: Nature, Religious. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Sorcerer 9
Small (3'4") Gnome, Neutral Evil (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 80 pp. Rose (40 gp). Freshwater pearl (15 gp). Star ruby (400 gp). Banded agate (15 gp). Star ruby (400 gp). Sardonyx (40 gp). Smoky quartz (40 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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