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Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated, Justice. Bonds: Attractive, Criminal record, Adventurer, Slave. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Adept 14
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 77 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +5, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: Star rose quartz (30 gp). Jasper (30 gp). Chrysoberyl (120 gp). Golden yellow topaz (1100 gp). Red garnet (120 gp).


Social Check DCs


Merihim Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His hair, while still mostly white, has prominent grey streaks. His silver eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: Merihim was born in the west. At a young age he loved to build and create. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted, Persistence. Flaws: Insane. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Merihim Quest, Male Tiefling Cleric 9
Medium (5'9") Tiefling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 82 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +4, History +6
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He wears a broad hat to hide his balding. His eyes are gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Sage, Don learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy, Forgetful. Bonds: Job, Adventurer. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Don Wentworth, Male Human Adept 7
Medium (5'1") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 16 (+3)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 60 pp.


Social Check DCs


Hubert Asheton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his red hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Ugly, Insane, Shy. Bonds: Adventurer. Occupation: Healer

Voice: Stutters

Attributes [hide]

Hubert Asheton, Male Human Barbarian 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 66 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. A small bag of saffron. (80 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Solid gold idol (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Hugh Walcott, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a faded coat and loose pants complete with top hat. His right leg appears badly burned and disfigured. His hair is white and very short. He has amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. He was granted druidic powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Joker, Gifted, Artistic. Bonds: Mentor. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Hugh Walcott, Male Human Fighter 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs

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