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Advanced [show]


Arjhan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries morningstars. His white crest is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Joker, Pacifist. Flaws: Insane. Bonds: Religious. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Arjhan Orexijandilin, Male Dragonborn Aristocrat 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)17 (+3) 16 (+3)18 (+4)
Skills Insight +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Giant, Terran, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp.


Social Check DCs


Bertram Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears a blue cloak and cross-gartered yellow stockings. His right leg appears badly burned and disfigured. He wears a colorful flower in his auburn hair. He is baby faced.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Bertram was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: To be a Jeweler again; and balancing his hectic life and new carpenter responsibilities is difficult

Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Bertram Fastfoot, Male Halfling Bard 13
Small (3'3") Halfling, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 77 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Arcana +6, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 4000 gp. Tiger eye turquoise (10 gp). Coral (60 gp). Smoky quartz (60 gp). Rose (60 gp). Chrysoberyl (60 gp). Tiger eye turquoise (10 gp). Fire opal (900 gp). Chrysoberyl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Enfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely white suit with black socks and a vest with buckled shoes. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.

History: A powerful necromancer made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Bonds: Attractive, Adventurer, Criminal record, Mentor. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Adelard Enfield, Male Human Monk 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Hadarai Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His silver hair is cut jaggedly and amateurishly. He has amber eyes.

Personality: Hadarai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the north to a Glassblower, Hadarai learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural elven artifacts is his passion

Ideals: Extrovert. Bonds: Family, Job, Immigrant, Adventurer. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Hadarai Dalanthan, Male Elf Commoner 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hupe Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His hair is blonde and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Insane. Bonds: Family, Immigrant, Mentor. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Hupe Greenbottle, Male Halfling Barbarian 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 14
Hit Points 64 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 220 pp. Banded agate (8 gp). Golden pearl (160 gp). Blue quartz (8 gp). White pearl (160 gp). Eye agate (8 gp). Moonstone (60 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs

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