Harvest Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long red fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Ideals: Persistence. Bonds: Attractive, Religious, Mentor, Rich. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 47 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Terran, Giant
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Fire opal pendant on a fine gold chain (1300 gp).
Joser Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His brown hair is cut short with large spiked bangs in the front. He has brown eyes and a violet hat with a green feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 7 years.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Rich, Job. Occupation: Stableman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 70 gp. 3 Tanglefoot bags.
Einkil Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son.
Ideals: Athletic, Impeccable. Flaws: Ugly, Disease. Bonds: Family. Occupation: Bowyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 51 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Gnoll, Terran, Auran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Peridot (80 gp). Iolite (80 gp). Carnelian (80 gp). Red garnet (160 gp). Bloodstone (80 gp). Tourmaline (160 gp). Eye agate (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Varis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a blue suit, brown shirt, and black tie. His chestnut hair is greasy and uncared for. His eyes are gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his mother. Varis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against drow; and many drow want him driven away
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1400 sp. Gold dragon comb with red garnet eye (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Greethen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tight fitting brown shirt and pants. His crest, while still mostly copper, has prominent grey streaks. His gold eyes peer out from beneath his deerstalker brown hat.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Greethen grew up listening to his mother's many stories. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and to clean up the streets
Flaws: Insane. Bonds: Attractive, Adventurer, Job, Guardian. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. Smoky quartz (30 gp). Moss agate (12 gp).
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