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Advanced [show]


Quick Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His long gray fur is drawn into a two foot long braid. His ears are large.

Personality: Eccentric and domineering, Quick will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he feels threatened by others

Ideals: Extrovert. Flaws: Ugly, Fearful, Disease. Bonds: Criminal record. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Quick Treat, Male Tabaxi Commoner 4
Medium (6'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Silver pearl (150 gp). Freshwater pearl (10 gp). Deep blue spinel (600 gp). Golden pearl (150 gp).


Social Check DCs


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His hair is chestnut and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the large cave and found the beat up halberd and armor he uses now. He became a Tanner soon after.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

William Berkeley, Male Human Adept 11
Medium (5'7") Human, Lawful Good (CR 11)
Armor Class 14
Hit Points 73 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2300 gp. Chrysoberyl (100 gp). Blue quartz (4 gp). Smoky quartz (60 gp). Black pearl (600 gp). Rose (60 gp). Carnelian (60 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is cut jaggedly and amateurishly. His violet eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Zook was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family.

Ideals: Fighting, Athletic, Justice, Persistence. Bonds: Family. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Zook Offund, Male Gnome Adept 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 3200 sp.


Social Check DCs


Olgoth Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with deerstalker hat. His hair is long and red with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Olgoth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer, Job. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Olgoth Fidget, Male Half-Orc Barbarian 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is thinning but still full. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur, Logical. Bonds: Poor, Family, Criminal record. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Aura Of Clay, Male Tabaxi Rogue 3
Medium (5'5") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 8 (-1)15 (+2)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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