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NPC Generator

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Advanced [show]


Kellen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His chestnut hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Addict. Bonds: Job, Adventurer, Poor, Slave. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Kellen Folkor, Male Gnome Monk 14
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 82 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Performance +8, Persuasion +8
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0

Possessions: 6000 gp. Chrysoberyl (130 gp). Golden pearl (130 gp). Tiger eye turquoise (16 gp). Brown-green garnet (130 gp). Coral (130 gp). Sard (80 gp). Jasper (80 gp). Jet (130 gp). Deep blue spinel (1600 gp). Blue star sapphire (1500 gp). Moss agate (16 gp). Chrysoberyl (130 gp). Smoky quartz (80 gp). Deep green spinel (130 gp). 1 Minor magic item.


Social Check DCs


Erdan Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His tied-back hair is white. His blue eyes peer out from beneath his wide-brimmed pastel hat.

Personality: Calm and collected, he is a well trained Ruler. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Ruler.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Erdan Andreantti, Male Half-Elf Bard 8
Medium (4'9") Half-Elf, Neutral Good (CR 8)
Armor Class 14
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to cover his moderate length auburn hair. He has several tiny amethyst earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Anselm was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Bounty Hunter. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Philantrophist, Optimist. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Anselm Mitchell, Male Human Wizard 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)17 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Merihim Peace, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He wears his chestnut hair up. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by brigands. Merihim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants nothing more than to rejoin the army; and revenge

Flaws: Shy. Bonds: Poor, Enemies, Military, Immigrant. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Merihim Peace, Male Tiefling Cleric 10
Medium (6'9") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 13 (+1)19 (+4)
Skills Deception +8, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurk Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He carries a battered mace and tarnished warhammer as well. His head has been shaved. His blue unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Yurk Rodney, Male Half-Orc Warrior 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Auran, Gnoll, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 70 pp.


Social Check DCs

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