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NPC Generator

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Advanced [show]


Namfoodle Welber, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears brown cloth garments or leather armor. His red hair is kept up in a ponytail inside a wide-brimmed hat. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves singing and to teach people singing more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He became a Tailor soon after.

Motivation: Expand his business; and he is greedy

Ideals: Artistic, Extrovert. Bonds: Attractive, Rich, Job. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Namfoodle Welber, Male Gnome Barbarian 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)8 (-1) 10 (+0)12 (+1)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Senteq Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a long, brown cloak. He keeps his white hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Job, Family. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Senteq Murnig, Male Gnome Cleric 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Rolf Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. He has a dull look in his blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Rolf hails from a village terrorized by goblins. In his 14th year, his parents were killed by a goblins raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Passionate. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Rolf Middleton, Male Human Cleric 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Kody Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. With a patchy blonde beard and wild blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Bellfounder job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Shy. Bonds: Attractive, Slave, Job, Religious. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Kody Myerscough, Male Human Druid 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and is well dressed, constantly wearing a tan suit, brown shirt, and yellow tie. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His eyes are gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Blacksmith profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 600 sp.


Social Check DCs

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