Gubu Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light blue in addition to tight pants. His red hair and beard is wavy and long. He has a dull look in his brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gubu fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Athletic, Passionate, Fighting. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Soapmaker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 77 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: 800 pp. Azurite (6 gp). Alexandrite (1500 gp). Amber (120 gp). Sard (40 gp). Coral (120 gp). Moonstone (40 gp). Alexandrite (1500 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Ogden, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His hair is silver and very short. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. He has all his life been fascinated with writing.
History: He was born in the north. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Immigrant, Family. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp.
Mreksh Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a brown coat over a white low-cut shirt, and a Stetson hat upon his head, and sports empty pouches on his belt. His white crest, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He acts crazy and hedonistic. He takes great joy in being the best Merchant in town.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mreksh took refuge in the large cave and found the beat up bastard sword and armor he uses now. He then took over the family business and is one of the better Merchant for hire.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Hedonist. Bonds: Job, Poor, Nature. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 42000 sp.
Akmen Power, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His black hair, when down, is lengthy. His eyes are silver and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Akmen was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality.
Ideals: Justice. Flaws: Racist, Insomniac. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Morkral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a lance. His hair is white and very short. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to get a good night's sleep
Flaws: Insomniac, Hedonist, Disease, PTSD. Bonds: Rich. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp.
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