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NPC Generator

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Advanced [show]


Krakhorn Read, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying white hair a little too much giving a sharp white color. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Immigrant. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Krakhorn Read, Male Half-Orc Wizard 4
Medium (6'10") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 11000 cp. Red-brown spinel (50 gp). Star rose quartz (70 gp).


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet cloak and cross-gartered grey stockings. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Randal took refuge in the large cave and found the beat up greatsword and armor he uses now. He has achieved small success as a Doctor.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a doctor and was forced into it by his family

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Nature, Job, Family. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Randal Marlee, Male Human Bard 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)17 (+3) 14 (+2)10 (+0)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Tree Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his grey robe. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. He has brown fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Criminal record, Military. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Tree Moon, Male Tabaxi Commoner 11
Medium (6'5") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 600 gp. Chalcedony (30 gp). Hematite (6 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Lapis lazuli (6 gp). Tiger eye turquoise (6 gp). Chrysoprase (30 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Nuraval Dankil, Male Dwarf Fighter 10
Medium (4'0") Dwarf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Athletics +6, Investigation +7
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Goblin, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7

Possessions: 3000 sp. Gold dragon comb with red garnet eye (300 gp). Jeweled electrum ring (2000 gp).


Social Check DCs


Guy Stratford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long brown hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Guy Stratford, Male Human Druid 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 pp. 1 Thunderstones. 1 Thunderstones.


Social Check DCs

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