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Advanced [show]


Travok Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sculptor does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Optimist, Fighting. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Travok Lutgehr, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)15 (+2) 10 (+0)14 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Thamuz Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear green tank tops with black pants. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Thamuz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Layabout job and began his own company from there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Ugly. Bonds: Poor, Criminal record, Job, Mentor. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Thamuz Loathe, Male Tiefling Druid 4
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Aquan, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Jabbie Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He very much looks the part of a Animal Trainer, and his gloved hand is found clutching a mace. His black hair is still thick. He has a dull look in his green eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Has a crush. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Jabbie Bafflestone, Male Gnome Rogue 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)16 (+3) 17 (+3)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 13
Languages Common, Gnome, Auran, Draconic, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs


Dazzazn Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly, Insane. Bonds: Adventurer, Nature, Military. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Dazzazn Clethtinthiallor, Male Dragonborn Ranger 9
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 2000 gp. Banded agate (6 gp). Deep green spinel (110 gp). Tourmaline (110 gp). Brown diamond (3000 gp). Jet (110 gp). Azurite (6 gp). Onyx (50 gp). Carnelian (50 gp).


Social Check DCs


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair has been sun bleached extensively. This blue eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has worked as a Bellfounder like his mother before him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Family, Adventurer, Job. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Charles Tattersall, Male Human Warrior 9
Medium (6'0") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. Tiger eye turquoise (6 gp). Blue sapphire (600 gp). Golden yellow topaz (1200 gp). Star ruby (600 gp). Chrysoberyl (90 gp). Freshwater pearl (6 gp). Malachite (6 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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