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NPC Generator

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Advanced [show]


Manfred Breeden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is chestnut, silky, and of moderate length. His gray eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. Manfred was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Breeden, Male Human Sorcerer 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp. Tourmaline (160 gp).


Social Check DCs


Adrik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long brown hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Adrik Burrowfound, Male Dwarf Warrior 4
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Rhodochrosite (8 gp). Bloodstone (70 gp).


Social Check DCs


Vrondiss Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white crest, when down, is lengthy. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of western immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Attractive, Immigrant. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Vrondiss Akambherylliax, Male Dragonborn Commoner 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Cloak In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is renowned for his bright red suits and hats. His fur, while still mostly black, has prominent grey streaks. His yellow eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Cloak embodies much of what other species detest in the Tabaxis. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Criminal record, Job. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Cloak In Shadow, Male Tabaxi Rogue 6
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Athletics +7, History +5
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +5

Possessions: 400 gp. Rhodochrosite (5 gp). Tiger eye turquoise (5 gp). Onyx (60 gp).


Social Check DCs


John Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright brown suits and hats. His white hair is heavily combed to the right. His eyes are amber and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: John was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Ruler and was forced into it by his family.

Bonds: Poor, Job, Military, Adventurer, Family. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

John Teinithra, Male Half-Elf Barbarian 7
Medium (5'0") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp. Star rose quartz (40 gp). Red spinel (70 gp). White opal (1600 gp). Red garnet (70 gp). 1 Minor magic item.


Social Check DCs

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