Adrik Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: Gifted from a young age, Adrik studied abroad. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Since then, he has sought to make the best of life.
Motivation: Dwarven compassion; and wants to have a good time and be beloved
Ideals: Optimist, Pacifist, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Locksmith
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Howard Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket, and he perpetually has his bow ready. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Butcher, Howard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and a strong sense of loyalty to halfling people
Ideals: Fighting, Joker, Logical. Flaws: Racist. Bonds: Job. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item.
Gell Bristol, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. He is bald on top and has large chestnut tufts of hair around his ears. His fierce brown eyes like to dwell on things.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Mercenary profession.
History: Sold as a small child to a slaver, Gell was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Mercenary again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 61 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +7
Possessions: 500 gp. Star ruby (700 gp). Bloodstone (30 gp). Rose (30 gp). White opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mamnen Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his white hair. He has several tiny jet earrings on each ear.
Personality: A skeptical and narcissistic man, Mamnen's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: Just what you see.
Arnold Marlowe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful necromancer made him what he is. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Sellsword like his mother before him.
Motivation: To be a Guard again; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Rose (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!