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Advanced [show]


Greethen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His copper crest is thinning but still full. His eyes are red and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Greethen lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Scribe father left him crippled. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Greethen Argenthrixus, Male Dragonborn Aristocrat 5
Medium (6'7") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Kendall, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Barber does. He keeps his long red hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Herbalist, but he got bored and became a Barber. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Seeks redemption.

Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Randal Kendall, Male Human Warlock 11
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 1500 gp. Sardonyx (50 gp). Golden yellow topaz (1200 gp). Azurite (7 gp). Alexandrite (1200 gp). Jasper (50 gp). Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


Dustin Barton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Bookbinder, Dustin learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has recently gotten a pet goose that steals things from people.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Job, Criminal record. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Dustin Barton, Male Human Warlock 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 8 (-1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 9
Languages Common, Druidic, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 29000 cp. Tourmaline (40 gp). Red garnet (40 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Manfred Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His chestnut hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a brothel owner, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Poor, Has a crush, In love, Mentor, Job. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Stauffer, Male Half-Elf Warrior 9
Medium (5'5") Half-Elf, Lawful Good (CR 9)
Armor Class 13
Hit Points 51 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1300 gp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (1500 gp). Sapphire pendant on gold chain (1500 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His head has been shaved. This green eyed westerner is not easily forgotten.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adrik is combative with any and all who dare try his patience in the slightest.

History: He was born in a small mountains village. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to dwarven people

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Adrik Dankil, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 12 (+1)7 (-2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 1600 sp. 1 Silver holy symbol.


Social Check DCs

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